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 DEFCON WORKS ONLINE

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عدد الرسائل : 159
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تاريخ التسجيل : 15/02/2008

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مُساهمةموضوع: DEFCON WORKS ONLINE   DEFCON WORKS ONLINE I_icon_minitimeالجمعة فبراير 22, 2008 3:11 am

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In DEFCON, players are given a dehumanised 1980s vector graphics computer-themed world map, a varied arsenal of nuclear weapons, and a primary objective: destroy as much of the enemy's population as possible. A typical game will see "innocent" casualties numbering in the millions (megadeaths) while players try their hand at annihilating their opponents. Attacking is a very risky strategy that leaves oneself wide open to counterattack.

In most games, all sides take heavy losses, but the player with the highest score wins. Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in your territory) or Genocide (gain 1 point for each megadeath caused); though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts.

The Default scoring scheme is an average game where players can freely choose their own strategies and where the largest amount of variability could possibly be seen. It is a friendly balance of defense and offense, and is generally the most widely played mode online. The Survivor scoring system tends to have players be more defensive and tactful in their exploits, as there is no points for kills, and sometimes drawing out games to many hours. Nuclear weapons are typically employed as last resorts, as it is possible to win the match using only the initial naval units. The Genocide scoring system is most akin to a "sudden death" match. All players tend to launch nukes very early on in the round, causing fast games with high death counts, and very limited strategies.

Gameplay time can be varied by configuring the speed at which events progress from real-time to 20 times real-time. Most games last 30 to 40 minutes while real-time gameplay can last more than eight hours.

The game offers six territories that may be selected by a player or assigned to an AI opponent. These include:

* North America: Includes all of the contiguous United States, Canada, and Alaska.
* South America: Includes Mexico, Central America, and all of South America.
* Europe: Includes all of Europe except Russia and Turkey.
* Africa: Includes all of Africa.
* USSR: Includes all of contiguous Russia.
* Asia: Includes all Asian countries except for Kazakhstan, Mongolia, Russia and the southeast Asian islands



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